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	<title>Comments for UX buzzspree</title>
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	<link>http://ux.buzzspree.com</link>
	<description>User Experience blog</description>
	<lastBuildDate>Tue, 26 Jul 2011 05:09:51 +0000</lastBuildDate>
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		<title>Comment on About by UX &#171; themarissawatson</title>
		<link>http://ux.buzzspree.com/about/comment-page-1/#comment-137</link>
		<dc:creator>UX &#171; themarissawatson</dc:creator>
		<pubDate>Tue, 26 Jul 2011 05:09:51 +0000</pubDate>
		<guid isPermaLink="false">http://ux.buzzspree.com/?page_id=2#comment-137</guid>
		<description>[...] http://ux.buzzspree.com/about/  [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://ux.buzzspree.com/about/ " rel="nofollow">http://ux.buzzspree.com/about/ </a> [...]</p>
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		<title>Comment on Game Dynamics in User Experience by Books UX designers should read &#124; UX buzzspree</title>
		<link>http://ux.buzzspree.com/ux-games/comment-page-1/#comment-131</link>
		<dc:creator>Books UX designers should read &#124; UX buzzspree</dc:creator>
		<pubDate>Sat, 09 Apr 2011 14:03:22 +0000</pubDate>
		<guid isPermaLink="false">http://ux.buzzspree.com/ux-games/#comment-131</guid>
		<description>[...] UX buzzspree   User Experience blog    Skip to content HomeAboutShop        &#8592; Game Dynamics in User Experience [...]</description>
		<content:encoded><![CDATA[<p>[...] UX buzzspree   User Experience blog    Skip to content HomeAboutShop        &larr; Game Dynamics in User Experience [...]</p>
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		<title>Comment on Gamifying Usability by Game Dynamics in User Experience &#124; UX buzzspree</title>
		<link>http://ux.buzzspree.com/gamifying-usability/comment-page-1/#comment-130</link>
		<dc:creator>Game Dynamics in User Experience &#124; UX buzzspree</dc:creator>
		<pubDate>Fri, 08 Apr 2011 13:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://ux.buzzspree.com/gamifying-usability/#comment-130</guid>
		<description>[...] a recent post, I talked about &#8220;Gamifying Usability&#8221; citing an NPR story and Amazon&#8217;s user badges. Rajat Paharia of Bunchball has done a [...]</description>
		<content:encoded><![CDATA[<p>[...] a recent post, I talked about &#8220;Gamifying Usability&#8221; citing an NPR story and Amazon&#8217;s user badges. Rajat Paharia of Bunchball has done a [...]</p>
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		<title>Comment on My WordPress plug-in by gary</title>
		<link>http://ux.buzzspree.com/my-wordpress-plug-in/comment-page-1/#comment-125</link>
		<dc:creator>gary</dc:creator>
		<pubDate>Sat, 26 Feb 2011 04:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://ux.buzzspree.com/?p=198#comment-125</guid>
		<description>Thanks for the kind words. I did experiment with the UK version of Amazon. it should be a trivial change to get it to work. However, I tried this shortly after signing up for the UK account and perhaps it wasn&#039;t active yet. I will try again soon with renewed purpose.

And as for the PHP errors, there are a few instances where these are caused by Amazon&#039;s overly restrictive limits on calls to it&#039;s server (implemented in October). I&#039;ll admit I don&#039;t handle these as well as I could.</description>
		<content:encoded><![CDATA[<p>Thanks for the kind words. I did experiment with the UK version of Amazon. it should be a trivial change to get it to work. However, I tried this shortly after signing up for the UK account and perhaps it wasn&#8217;t active yet. I will try again soon with renewed purpose.</p>
<p>And as for the PHP errors, there are a few instances where these are caused by Amazon&#8217;s overly restrictive limits on calls to it&#8217;s server (implemented in October). I&#8217;ll admit I don&#8217;t handle these as well as I could.</p>
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		<title>Comment on My WordPress plug-in by Adrian</title>
		<link>http://ux.buzzspree.com/my-wordpress-plug-in/comment-page-1/#comment-124</link>
		<dc:creator>Adrian</dc:creator>
		<pubDate>Sat, 26 Feb 2011 01:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://ux.buzzspree.com/?p=198#comment-124</guid>
		<description>Very nice, although on 2 occasions I had php errors thrown when I first tried loading your demo pages (I&#039;m in the UK and it could just be a flaky connection).

So my question is - a UK version due some time? I&#039;ve never been an Amazon affiliate, but I have a couple of clients who might like this. Given our (allegedly) shared language, I&#039;m guessing this is one of the easier regions to adapt for?

And checked out your resumé - that&#039;s quite a work history! And a rival system to PayPal in the works eh? I&#039;m intrigued.

I think all those bloggers will be very happy you came along :)

Adrian</description>
		<content:encoded><![CDATA[<p>Very nice, although on 2 occasions I had php errors thrown when I first tried loading your demo pages (I&#8217;m in the UK and it could just be a flaky connection).</p>
<p>So my question is &#8211; a UK version due some time? I&#8217;ve never been an Amazon affiliate, but I have a couple of clients who might like this. Given our (allegedly) shared language, I&#8217;m guessing this is one of the easier regions to adapt for?</p>
<p>And checked out your resumé &#8211; that&#8217;s quite a work history! And a rival system to PayPal in the works eh? I&#8217;m intrigued.</p>
<p>I think all those bloggers will be very happy you came along <img src='http://ux.buzzspree.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Adrian</p>
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		<title>Comment on User Interface Design Patterns Wiki by Johannes</title>
		<link>http://ux.buzzspree.com/user-interface-design-patterns-wiki/comment-page-1/#comment-107</link>
		<dc:creator>Johannes</dc:creator>
		<pubDate>Thu, 11 Nov 2010 21:28:19 +0000</pubDate>
		<guid isPermaLink="false">http://ux.buzzspree.com/?p=164#comment-107</guid>
		<description>Hi Gary,

It took us some time, but it is now possible for users to add their patterns to Patternry (we changed the name of Pattern App to Patternry). 

Currently you can add what we call Mini Patterns which are short description of how to solve each problem. In few weeks our users should be able to create their own fully detailed patterns.

Hope to see your patterns at Patternry!

Cheers!</description>
		<content:encoded><![CDATA[<p>Hi Gary,</p>
<p>It took us some time, but it is now possible for users to add their patterns to Patternry (we changed the name of Pattern App to Patternry). </p>
<p>Currently you can add what we call Mini Patterns which are short description of how to solve each problem. In few weeks our users should be able to create their own fully detailed patterns.</p>
<p>Hope to see your patterns at Patternry!</p>
<p>Cheers!</p>
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		<title>Comment on Apple Patents Multi-touch by Skip Meetze</title>
		<link>http://ux.buzzspree.com/apple-patents-multi-touch/comment-page-1/#comment-11</link>
		<dc:creator>Skip Meetze</dc:creator>
		<pubDate>Sun, 08 Feb 2009 02:06:41 +0000</pubDate>
		<guid isPermaLink="false">http://ux.buzzspree.com/apple-patents-multi-touch/#comment-11</guid>
		<description>I’m no patent attorney either, but I would bet that the significant value of this patent to Apple is not in the offensive potential of the 20 claims in preventing others from making and selling products similar to the iPhone. To successfully challenge an imitator, Apple will have to defend these claims as new and not obvious in view of the work of Han and others.  

Whether Apple’s claims are valid (or are in fact in the public domain) may only be relevant if Apple chooses to seek remuneration from makers and sellers of iPhone imitators, and Apple may back down if rivals challenge the validity of their patent claims.  

However, the details of the patent’s 358 pages probably go a long way toward providing Apple with a legally defensive “right to use” all the features of the iPhone.  Without the comprehensive disclosure in this unusually lengthy patent specification, Apple might be more vulnerable to litigation in nuisance infringement suits based some competitor’s invalid patent claims.</description>
		<content:encoded><![CDATA[<p>I’m no patent attorney either, but I would bet that the significant value of this patent to Apple is not in the offensive potential of the 20 claims in preventing others from making and selling products similar to the iPhone. To successfully challenge an imitator, Apple will have to defend these claims as new and not obvious in view of the work of Han and others.  </p>
<p>Whether Apple’s claims are valid (or are in fact in the public domain) may only be relevant if Apple chooses to seek remuneration from makers and sellers of iPhone imitators, and Apple may back down if rivals challenge the validity of their patent claims.  </p>
<p>However, the details of the patent’s 358 pages probably go a long way toward providing Apple with a legally defensive “right to use” all the features of the iPhone.  Without the comprehensive disclosure in this unusually lengthy patent specification, Apple might be more vulnerable to litigation in nuisance infringement suits based some competitor’s invalid patent claims.</p>
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		<title>Comment on Apple Patents Multi-touch by David Bamford</title>
		<link>http://ux.buzzspree.com/apple-patents-multi-touch/comment-page-1/#comment-10</link>
		<dc:creator>David Bamford</dc:creator>
		<pubDate>Wed, 28 Jan 2009 13:55:55 +0000</pubDate>
		<guid isPermaLink="false">http://ux.buzzspree.com/apple-patents-multi-touch/#comment-10</guid>
		<description>Those of us at NYU in 2005 and even a bit earlier remember Jeff&#039;s work with multi-touch even before TED.

It&#039;s never who invents but the person or entity who develops and captures the majority of popular public opinion.</description>
		<content:encoded><![CDATA[<p>Those of us at NYU in 2005 and even a bit earlier remember Jeff&#8217;s work with multi-touch even before TED.</p>
<p>It&#8217;s never who invents but the person or entity who develops and captures the majority of popular public opinion.</p>
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		<title>Comment on Touch-Screen Antagonists by gary</title>
		<link>http://ux.buzzspree.com/touch-screen-antagonists/comment-page-1/#comment-9</link>
		<dc:creator>gary</dc:creator>
		<pubDate>Wed, 28 Jan 2009 13:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://ux.buzzspree.com/?p=95#comment-9</guid>
		<description>Hi Ananya
I&#039;m not proposing we use touch screen for everything. It introduces some very tricky limitations. (In fact, although I am  interested in the movement of laptops including touch screens, I am dubious to the usefulness of this.)

I&#039;m only pointing out that the linked news article is pretending there is some kind of touch screen backlash - bordering on a movement. I don&#039;t believe it.</description>
		<content:encoded><![CDATA[<p>Hi Ananya<br />
I&#8217;m not proposing we use touch screen for everything. It introduces some very tricky limitations. (In fact, although I am  interested in the movement of laptops including touch screens, I am dubious to the usefulness of this.)</p>
<p>I&#8217;m only pointing out that the linked news article is pretending there is some kind of touch screen backlash &#8211; bordering on a movement. I don&#8217;t believe it.</p>
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		<title>Comment on Touch-Screen Antagonists by Ananya Vetaal</title>
		<link>http://ux.buzzspree.com/touch-screen-antagonists/comment-page-1/#comment-8</link>
		<dc:creator>Ananya Vetaal</dc:creator>
		<pubDate>Wed, 28 Jan 2009 05:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://ux.buzzspree.com/?p=95#comment-8</guid>
		<description>Of course, touch screen doesn&#039;t suit to every context and situation. Its just a mode of interaction that looks cool and might be useful in some specific situations. That doesn&#039;t mean that we start using touchscreen for everything we have been doing easily so far through other modes of interaction.</description>
		<content:encoded><![CDATA[<p>Of course, touch screen doesn&#8217;t suit to every context and situation. Its just a mode of interaction that looks cool and might be useful in some specific situations. That doesn&#8217;t mean that we start using touchscreen for everything we have been doing easily so far through other modes of interaction.</p>
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