Make sure your Linkedin profile is public

I noticed on linked in that many of my friends “public” profiles (the one people see who are not connected to you) show practically nothing. This is not good if you want to make connections, especially if you are looking for a new job.

It’s important that you fix this so potential employers can look you up and read about your achievements and recommendations. This is often done before an interview these days. It’s easy with 3 steps.

1. After logging into Linkedin, click on you name in the upper right and select “Settings” from the menu.

2. On the settings page,click on “Edit your public profile”

3. Choose the option button “Make my public profile visible to everyone” Most of the checks below should be selected.

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Launch Day

Today my employer Dell/KACE is announcing their M300 Asset Management Appliance. Since I only have worked at Dell/KACE for a few months, I had nothing whatsoever to do with this product. However, a lot of my co-workers have been working to bring this new appliance to market for over a year. For those not familiar with product development, that’s very fast for a clean-sheet designed hardware and software product.

What’s an asset management appliance? Usually, it’s a high-powered and costly rack server plugged into a corporate network that let your IT department manage thousands of computers and make sure they are all running well with the latest upgrades and patches. What makes the M300 different is that it’s powerful but not so expensive and is the first such appliance designed for small businesses (50-200 computers) to plug-in, effortlessly manage their systems and keep track of software licenses.

And what product launch would be complete without a viral video?

They did a nice job with the User Interface, which is very engaging and easy to use. The Hardware design is also tastefully minimalist.

I think this is the first product launch KACE has made since being acquired by Dell in February. So far, Dell has brought our existing products to thousands of new customers and this product should fit a whole new segment.
See their Facebook page here.

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Books UX designers should read

Here’s a list of 5 books UX designers should read, that are not about User Experience per se, but about behavioral economics, cognitive psychology or game theory. The list is from the Rajat Paharia video I shared yesterday.

I have read Freakonomics and Influence, and Predictably Irrational has been on my list.

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Game Dynamics in User Experience

In a recent post, I talked about “Gamifying Usability” citing an NPR story and Amazon’s user badges.
Rajat Paharia of Bunchball has done a nice job in this 60 minute video distilling some useful practices for bring in game behavior into app (or site) design.

One useful illustration is this table listing human desires, rewards and their sweet-spots.

In some way, games can be very different from utilitarian UI, in that a game cannot be so easy to use as to present no challenge. The designer needs to invent obstacles to keep the level of play at a satisfying level. However, you in non-game applications, game reward systems could be used to motivate just as well.

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LinkedIn Humor

I was on LinkedIn today and this is what they suggested as “People You May Know”:

Perhaps they are testing something (April fools). In case you didn’t get the obscure physics reference, all three names are… interesting.

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Gamifying Usability

NPR has a short piece on ‘Gamifying’ The System To Create Better Behavior. This is a great example of the kind of thinking that can help go beyond usability to improve user experience. Productivity and time-on-task are important but these things don’t motivate people and engage customers in the experience.

Say you’re zooming down the highway, when you spot one of those speed-limit enforcement cameras from the corner of your eye. You hit the brakes, but not before the camera’s flash catches you breaking the law. A speeding ticket is surely on its way to your mailbox.

Now, imagine that same camera also snaps a photo of your car when you are driving at or under the speed limit. For your safe driving, you are entered into a lottery to win a portion of the money from fines paid by speeders.

That idea was tested in Sweden with great success. It’s an example of “gamification,” considered the next wave of social engagement and Internet technology. Read more…

Online, participatory forums often give “badges” to show top contributors and list the number and or quality of contributions. (Amazon does this with customer ratings.)

The challenge as a UX Designer is to make software not only easy to use but engaging (or even fun) to use. I’ll be looking for examples of this to post on this blog.

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My WordPress plug-in

I just released my first public WordPress plug-in Affiliate easel for Amazon.

The purpose of the plug-in is to allow WordPress bloggers to easily insert images, data and prices from Amazon.com and to use affiliate codes to make some money.It enables individual items, whole categories and a search widget to be added to any WordPress site. (I’ve added it to this site, check out the new shop.)

I hope that review sites and niche sites will find this a good helpful tool. If you are a WordPress user, download it, try it and rate it please.

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Essential UX videos, including multi-touch

Smashing has a great post about 25 user experience videos that are worth your time.
Its going to take some time to watch them all but here’s an prototype (or simulation) of an interesting multi-touch concept:
10gui in 25 User Experience Videos That Are Worth Your Time

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A tech company that is design, not engineering driven

Wired has a huge transcript of a long interview with John Sculley (former CEO Apple) and his take on Steve Jobs. http://www.cultofmac.com/john-sculley-on-steve-jobs-the-full-interview-transcript/63295

At the bottom of the interview are links to several smaller excerpts from the interview if you don’t want to read the long piece.

The interesting part and take away for UX (yes, this is not just interesting to an apple fan-boy) is the numerous reference to user experience and the central role it played in Apple’s success.

Some clips:

I didn’t know really anything about computers nor did any other people in the world at that time. This was at the beginning of the personal computer revolution, but we both believed in beautiful design and Steve in particular felt that you had to begin design from the vantage point of the experience of the user.

He always looked at things from the perspective of what was the user’s experience going to be? But unlike a lot of people in product marketing in those days, who would go out and do consumer testing, asking people, “What did they want?” Steve didn’t believe in that.

Steve had this perspective that always started with the user’s experience; and that industrial design was an incredibly important part of that user impression. And he recruited me to Apple because he believed that the computer was eventually going to become a consumer product. That was an outrageous idea back in the early 1980?s because people thought that personal computers were just smaller versions of bigger computers. That’s how IBM looked at it.

Here’s someone who starts with the user experience, who believes that industrial design shouldn’t be compared to what other people were doing with technology products but it should be compared to people were doing with jewelry… Go back to my lock example, and hinges and a door with beautiful brass, finely machined, mechanical devices. And I think that reflects everything that I have ever seen that Steve has touched.

Whether it’s designing the look and feel of the user experience, or the industrial design, or the system design and even things like how the boards were laid out. The boards had to be beautiful in Steve’s eyes when you looked at them, even though when he created the Macintosh he made it impossible for a consumer to get in the box because he didn’t want people tampering with anything.

In his level of perfection, everything had to be beautifully designed even if it wasn’t going to be seen by most people.

The Japanese always started with the market share of components first. So one would dominate, let’s say sensors and someone else would dominate memory and someone else hard drive and things of that sort. They would then build up their market strengths with components and then they would work towards the final product. That was fine with analog electronics where you are trying to focus on cost reduction — and whoever controlled the key component costs was at an advantage. It didn’t work at all for digital electronics because digital electronics you’re starting at the wrong end of the value chain. You are not starting with the components. You are not starting with the user experience.

Q: Where did he get the idea for controlling the whole widget? The idea to be in charge of everything, the whole system?

Sculley: Steve believed that if you opened the system up people would start to make little changes and those changes would be compromises in the experience and he would not be able to deliver the kind of experience that he wanted.

Because Steve’s design methodology was so correct even 25 years ago he was able to make a design methodology – his first principles — of user experience, focus on just a few things, look at the system, never compromise, compare yourself not to other electronic products but compare yourself to the finest pieces of jewelry — all those criteria — no one else was thinking about that. Everyone else was just going through an evolution of cheap products that are getting more powerful and cheaper to build. Like the MP3 player. Remember when he came in with the iPod, there were thousands of MP3 players out there. Can anyone else remember any of the others?

Q: But the motivation for this is the user experience?

Sculley: Absolutely. The user experience has to go through the whole end-to-end system, whether it’s desktop publishing or iTunes. It is all part of the end-to-end system. It is also the manufacturing. The supply chain. The marketing. The stores. I remember I was brought in because I had a design background and because I was a marketer. I had product marketing experience. Not because I knew anything about computers.

The user experience is taken all the way from the experience of using the product, to the advertising of how it is presented, to the design of the product. Steve is legendary for his fit and finish requirements on a product. Looking at the radius and parting lines and bezels and all these little details that designers pay attention to.

He will reject something which no one will see as a problem. But because his standards are so high, people sit there and say, “How does Apple do it? How does apple have such incredible products?”

Sculley: HP was not a model for Apple. I’ve never heard that. HP had the “HP way,” where Bill Hewitt and David Packard would wander people would leave their work out on their desk at night and they’d wonder around and look at it. So it was very open and it was an engineers company. Apple is a designers company, not an engineers company. HP was never in those days known for great design. It was known for great engineering, not great design. No, I don’t remember HP being a model for Apple at all.

There is much more. read the article to get a good glimpse of a company that is design, not engineering driven.

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Innovations in voice interface for GPS


It’s an interesting thing to me to use voice as part of a user interface. I once heard Phillip Hunter (now of tellme networks http://www.tellme.com/) speak about designing telephone voice-prompt menus and it seemed like some surprisingly interesting challenges.

Navteq is coming out with a GPS that uses landmarks for directions. such as “turn left at the big yellow house” instead of “500 yards”. They are calling it Natural Guidance. I am not sure how they can do this effectively considering things like that can change. For instance, one of the examples in their video mentioned the name of a pub in directions.

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